The first thing you need to have is a character. That’s the basic overview of what all we will need to make this mechanic work. Lastly, we need a script that dictates what our projectile is, and how we instantiate it and move it within our scene. Making the spawnpoint a child of the main character ensures that the spawnpoint moves position according to the movements of the parent character. This character needs to have a spawnpoint attached to it as a child. ![]() We have to have a character that our player controls. You should know what transforms and rigidbodies are at the very least.įirst of all, we need to think about the logic of shooting a projectile in 3D space. Also, these instructions assume that you have an entry level understanding of the Unity game engine. ![]() If I fail to cover something in this post that you are curious about, then check out that video. In this post, I am going to outline how you create a projectile and shoot that projectile outwards from a character using the Unity Game Engine.īefore I jump into it, I want to post a link to my tutorial video that covers this topic in detail. Of course, implementing a shooting mechanism is not quite as simple as running a function called ShootBullets(). As a game designer, you can have your character shoot whatever your heart desires. ![]() One of the most common mechanics that you’ll find in almost any video game is the ability to shoot something.
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